The rest of the changes and new features in March Madness 08 are mainly aesthetic, without much that alters the way you'll play the game. While they do look realistic, you'll notice repeat movements a bit too early on, especially the spin and up and under moves. Our only concerns with the low-post play are that if your favorite squad doesn't have a dominant big man then the game can feel much more similar to last year's effort than EA would like to admit. Your big banger can pull off pump fakes, up and unders, spin moves, and a few other moves, all of which are portrayed fairly well by the game's animation system. On defense players can flick the right stick to switch their defensive stance around to give the offense different looks and on the opposite side of the ball there is a whole list of moves that can be pulled off once you get the rock. EA Canada has said that they intended banging on the block to feel like a mini-game of sorts and in some respects it does as most of the mechanic's features fit right in with the natural ebb and flow of basketball. This year that one focal point of development attention is low-post play, both on offense and defense. Each year NCAA March Madness focuses on one new feature that will hopefully help to deliver a more complete basketball package to fans.
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